Wednesday, December 2, 2009

Texturing of the level

We have started texturing the level and aim to show half of the game textured without normalmap attached to it. So please stay tune and look out for our textured game. =)

Paradox.


These are the members of our team:
Sebastian Lee - Project Manager
Manages the project's flow making sure that any work is completed at the specific dates.

Lin RongKang - Lead Programmer
Creates the game logic of the game that enable the player to play the game bug free.

Hone Li Yuan - 3D Specialist
Does modeling of characters, rigging and animations of the characters that will be used in the game

Tang Xuanyang - Particle Specialist
Game's dynamic will be done by him for particle system like fire, smoke, sparks and many more.

Calvin Lim - Sound Expert
Major in the sound of the game; Environment, movement and any other sounds will be done by him.

Kevin Tan - Lead Level Designer
Creating the gameplay and the flow of the game, level's look and feel are also created by him.

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Tuesday, December 1, 2009

StarTrek

We have been taking reference from startrek the colour scheme, suit's outlook to make it fit into our game.

Our character has to be futuristic but not too high tech at the same time. With the reference we had, we are able to come out with a concept art that was produced by a student from another game group that we know of.
















Drawing done by Bryan Goo, Tidal Studio, Lead Concept Artist.