Tuesday, November 24, 2009

Current Status of our game

We have been researching through Blender program for the past 6 months and have found out quite a number of functions that Blender can offer us with the game that we are creating currently.

During that period of time where we were researching on the functions, we also created a mini game in collaboration with our game.

We modeled the objects of the game in Blender and coded it straight through Blender itself.

Texturing the objects with Normals overlaying which creates a massive change in the game's outlook.

Making Movie textures which will reduce lag during game.

Switching Scenes are much faster as compared to changing blend files.

Lightings cause massive lag and it is a must to bake the lights of the models to the texture and re-rendering it to the game engine as texture with shadow preset.

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Currently our game's progress is at 20%:

- Modeling of Stages (75%)
- Logo (100%)
- Character Model (100%)
- Programming of the level (50%)
- Particle System (60%)
- Vector of Enemy (80%)
- GUI and HUD (10%)
- Linking Blender to SQL (100%)
- Configurations of keys (80%)


Things needed to be done:

- Cut Scenes
- Sound
- Environment Sound
- Rigging of Character
- Animation of Character
- Unwrap Character
- Texture Character
- Unwrap Level Objects
- Texture Level Objects
- Normal Map textures
- Bake Lightings
- Level Lightnings
- Logo Animation
- Boss Fights
- Website with Score
- Achievements in game


These are the things for now that we have. Will upload screenshots of those confirmed once as soon as possible.

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Feel free to voice anything out at the cBox.

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